After 15 years of working as an artist & brand-mark design, 12 years of motion graphics, 8 years of UX & UI design, and 5 years of art direction, there are a few fun things to share that don’t quite warrant their own category.
Scroll down, and enjoy!
Role: Designer
Software: Adobe Illustrator
As an artist & designer, I’ve always considered my role as one of support. In the workplace this may mean creating beautiful visuals to help explain a complex concept or designing thoughtful workflows that bring joy to the users.
In times of crisis, the role remains the same. While others are risking their lives to keep us healthy, safe, and fed – we ask how we can help. How can we provide comfort and support to allow people to stay home while feeling the stress and anxiety of separation from loved ones?
We can help them find moments of joy.
Sometimes a little joy can help get you through the toughest times.
I’ve taken this time to create silly coloring book pages that are free for people to download and print at home.
Role: Designer
Software: Adobe Illustrator
Clients: 1/29 Films, IgnitionNW, TripleLift, Ready.Steady! LIVE
Just a small cross-section of some work I’ve done for clients over the years, using only Adobe Illustrator.
Vector art scales perfectly, prints more cleanly, and is infinitely adjustable. Although not as painterly as photoshop, vector art should be your primary go-to for legible production art.
Role: Painter
Medium: watercolor/guache on coldpress paper
I find painting with watercolors highly meditative. It’s a thoughtful process – a light underlying sketch after careful study of the subject, a layering of color from lightest to darkest, and the literal need to watch the paint dry before you can add the next color. Colors swirl organically, bleeding into one another. There is no room for the concept of perfection, even with a practiced hand.
Role: Designer
Software: Adobe Illustrator
Clients: Various
From film production to moving vans, everyone needs branding to make their mark. I work with your brand to find the most compelling way to introduce your product/company to the world – from initial concepts to final asset delivery.
*All logos are by Margot Cannon. The treatment of the 1/29 logo featured here is by Ryan Berkey using Cinema 4D.